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XNA QR Codes
I’ve just pieced together a renderer for QR codes that outputs a texture instead of System.Drawing.Image objects (the Xbox .Net Framework version does not have access to the Drawing namespace). I’ll be using this as a way of uploading times on Avatar Kart to my server instead of copying a code which you had to…
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Avatar Kart – now with avatars!
My Avatar Kart game now has: A skybox An original track a floor for the world Debug and chase cameras A starting countdown I also finally got Avatars in the code (Xbox 360 only so no videos yet). Microsoft has not decided to release the bones for the avatars, so I cannot do custom animations…
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Symfony – from 1.0 to 1.2
I’ve now had the pleasure of developing two line of business applications using two very contrasting versions of the Symfony framework in PHP/MySQL. Whereas symfony 1.0 allowed you to generate custom CRUD (create, read, update and delete) interfaces by editing simple human-readable config files and overriding simple functions, new symfony 1.2 systems require you to…
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Avatar Kart work in progress
During my down time I’ve been cracking on with XNA and am developing “Avatar Kart” – essentially Super Mario Kart on the SNES with Xbox avatars (we have to wait until XNA Game Studio 3.1 this summer for avatar support). In a couple of days I’ve managed to finish: CPU Car AI Physics and wall…
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Fullscreen flashcard program
I’ve put together the first version of a simple program for displaying flashcards in fullscreen, mainly as an exercise in WPF but also because its damn useful for all sorts of teaching environments. Flash cards are simple text files that anyone can edit – just load them up and hit spacebar to cycle through them.…